
RoEmpires
Real-time strategy kingdom builder in alpha — villages, troops, and multiplayer combat.
- Alpha
- Shipped stage
- RTS
- Product category
What this showsShows ability to scope and ship a complex multiplayer product category — strategy, economy, and combat systems under studio constraints.
- Role
- Founder & Product Lead, ForestlyGames
- Timeline
- Prototype through alpha
- Problem
- Build a strategy experience on Roblox that feels deep enough for repeat sessions but approachable for the platform's audience.
- Outcome
- Shipped an alpha with kingdom building, troop training, SP/MP combat, and a progression loop that supports ongoing live development.
- Skills demonstrated
- Product direction · Game systems design · Live operations · Team leadership


Overview
RoEmpires is a real-time strategy builder where players construct villages, train troops, and attack or defend in single-player and multiplayer modes. Buildings upgrade over time as players expand their empire.
Product work
- Defined core loop around construction, army growth, and PvP/PvE combat
- Led cross-discipline development through alpha with iterative playtesting
- Positioned the title as a flagship in-development release on the ForestlyGames showcase
Relevance
Demonstrates product thinking for systems-heavy games — economy, progression, and multiplayer balance — not just one-off experiences.