Case study.
RoEmpires
Alpha
Shipped stage
RTS
Product category
What this showsShows ability to scope and ship a complex multiplayer product category — strategy, economy, and combat systems under studio constraints.
Role
Founder & Product Lead, ForestlyGames
Timeline
Prototype through alpha
Problem
Build a strategy experience on Roblox that feels deep enough for repeat sessions but approachable for the platform's audience.
Outcome
Shipped an alpha with kingdom building, troop training, SP/MP combat, and a progression loop that supports ongoing live development.
Skills demonstrated
Product direction · Game systems design · Live operations · Team leadership

Overview

RoEmpires is a real-time strategy builder where players construct villages, train troops, and attack or defend in single-player and multiplayer modes. Buildings upgrade over time as players expand their empire.

Product work

  • Defined core loop around construction, army growth, and PvP/PvE combat
  • Led cross-discipline development through alpha with iterative playtesting
  • Positioned the title as a flagship in-development release on the ForestlyGames showcase

Relevance

Demonstrates product thinking for systems-heavy games — economy, progression, and multiplayer balance — not just one-off experiences.