About
Purdue Computer Science student who builds and deploys production systems — across backend engineering, product operations, and creative releases.
Current
Purdue University — B.S. Computer Science & B.S. Business Analytics and Information Management. GPA 3.92. Graduation Expected May 2028.
Interested in software engineering roles with room to work across product, backend systems, and creative technology.
Origin
I started in Minecraft servers and Roblox games, then moved into building communities, studios, and products around them. ForestlyDevs became a developer marketplace. ForestlyGames became the creative studio — Escape Bruno Running Head was the breakthrough that made the scale of entertainment feel real.
How I work
- Take ownership across technical and business problems
- Think in systems — data models, workflows, and user outcomes together
- Ship finished work, not endless prototypes
- Use modern AI tooling as part of the development workflow
Direction
Backend and full-stack engineering, product systems, creative technology, and long-term work in games and broader entertainment.