Case study.
Boss Battles
Released
Shipped
Live
Event content
What this showsLed a shipped multiplayer product with progression systems and event-driven retention — relevant to any live service or platform product.
Role
Founder & Product Lead, ForestlyGames
Timeline
Design through release
Problem
Deliver a replayable co-op combat experience with clear progression, social play, and room for seasonal events.
Outcome
Released a dungeon fighter with upgradeable swords, class optimization, team boss fights, and event content including FNAF-themed dungeons.
Skills demonstrated
Product direction · Game systems · Live events · Team coordination

Overview

Boss Battles is a dungeon combat co-op game where players upgrade gear, optimize class builds, and team up against bosses across themed dungeons including Entombed, Nature, Winter, and limited-time events.

Execution

  • Scoped combat readability and co-op coordination for Roblox’s audience
  • Shipped progression loops around missions, loot, and class identity
  • Ran live events to re-engage players and extend session depth

Relevance

Evidence of operating a live game product — not a one-time launch, but ongoing content and systems players return to.