Case study.
ForestlyGames
Studio reelForestlyGames Studio Reel

Studio case study

ForestlyGames

Building Roblox games from concept to launch

Founder & Technical Product LeadJuly 2020 to Present

I founded ForestlyGames in 2020 and have since helped deliver 15+ Roblox game projects. I work across engineering, product development, team leadership, marketing, and business operations to turn ideas into playable releases, with our games and creator campaigns reaching more than 78 million combined plays and video views.

Studio media

Featured footage

Official trailer

RoEmpires Official Trailer

Prototype video

Encaved Feature Video

54M+Total game visits
6.3M+Hours played
24M+YouTube views
100+Collaborators led

Studio role

Across the Product Lifecycle

My role changes based on what each project needs, from directly programming game systems to leading the teams, strategy, and operations required to bring a game to release.

Leadership and Delivery

Team assemblyDelivery ops
  • Team assemblyProgrammers, builders, UI designers, artists, audio specialists, marketers, and testers.
  • Delivery opsHiring, scope, budgets, deadlines, reviews, QA, blockers, and release readiness.

Engineering

Roblox systemsFull build
  • Roblox systemsGameplay systems, interfaces, persistence, progression, monetization, live ops, and analytics support.
  • Full buildProgrammed Escape Bruno Running Head from end to end.

Product and Analytics

Market researchAnalytics
  • Market researchMarket research, competitor scans, concepts, core loops, progression, economies, monetization, and onboarding.
  • AnalyticsPlaytesting and player analytics to identify onboarding and product problems before release.

Growth and Studio Operations

Creator campaignsStudio ops
  • Creator campaignsPaid ads, creator campaigns, audience targeting, community growth, investors, and partners.
  • Studio opsStaffing, payments, funding allocations, project documentation, and internal process.

One coordinated launch reached #1 trending on YouTube Gaming, and ForestlyGames grew into a community of more than 4,000 members.

Portfolio depth

Selected Games

Operating layer

Leadership and Studio Operations

teams

assembled programmers, builders, UI designers, artists, audio, marketing, testers, and contractors

scope

defined concepts, priorities, budgets, deadlines, reviews, blockers, QA, and release readiness

parallel work

tracked staffing, docs, payments, funding, investor updates, testing, and launches across productions

growth

coordinated paid ads, creator campaigns, audience targeting, community needs, and launch operations

platform

built the Operations Platform when spreadsheets stopped scaling for budgets, staffing, payments, and reporting

Capabilities

Skills and Tools

engineering

luaroblox studiogameplay systemspersistenceanalyticsdebugging

product

game designproduct strategymarket researchmonetizationonboarding

leadership

project managementprogram managementhiringbudgetingqa

growth

paid advertisingaudience targetingcreator marketingcommunity growth